Wargames Powered by IBM Watson: Multiplayer Real-Time Strategy in 4D

An IBM Redbooks Point-of-View publication

Published 22 August 2014

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IBM Form #: REDP-5128-00
(5 pages)

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Authors: Phaedra Boinodiris, Lisa Sokol, Richard Behrens, Hatte Blejer

Abstract

Serious defense games have been around for decades. Many defense implementations focus on skills training and first-person shooter (FPS) gaming engines. The defense games have not focused on games enabling Strategic Execution or Tactical Operations. Strategic and tactical games require a complex infrastructure that is based on the cascading rules that are contained in doctrine. This type of game allows each mission plan component to be vetted, stressed, and prioritized by the entire decision and action chain.

IBM® Watson™ cognitive intelligence can disrupt the way that you develop wargames and train forces:


  • Watson can be used to develop a reusable gaming infrastructure (city-state machine).
  • Watson can be used to provide guidance relative to doctrinal compliance.
  • 4D gaming teaches users how to think and act 10 moves ahead to develop fast and resilient strategies.
  • Time manipulation turns the game into a contextual whiteboard, allowing the user to see the consequences of their strategy choices as the enemy adapts to their tactics.
  • Game lessons that are learned can identify opportunities for doctrine and strategy modification.

This IBM Redbooks® Point-of-View publication describes the important role IBM Watson can play in Serious Games for defense personnel training opportunities.

Table of contents

IBM Watson impacts serious games
Cognitive computing and defense
Conclusion
What's next: How IBM can help

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